HELCURT ABILITIES

HELCURT ABILITIES

RACE ADVANTAGE

Passive

Targets casting skills around Shadowbringer are silenced for 1.5s if their skills deal damage to him. This effect has a CD of 4s on one target.


Deadly Poisoned Stinger

Active: 

Fires his Deadly Poisoned Stingers forward, each stinger deals 200 (+100% extra physical ATK) [C3physical damage] (minions and jungle monsters only take 70% of the damage), slowing the enemy by 12% (Effect stacks) for 3s. Passive: Each basic attack increases one Deadly Poisoned Stinger, it stores up to 5 stingers and lasts 8s.


SHADOW RAID

Active:

Vanishes right away and appears at a target location, dealing 150 (70% Total Physical ATK) [C3physical damage] to nearby enemies and silencing them for 1.5s. Using after Dark Night Falls will also inflict an extra slow effect on enemies that lasts 1.5s.



DARK NIGHT FALLS

Active

Passive: Permanently increases Attack Speed by 10%. Active: Helcurt summons the night, reducing the vision range of all enemy heroes and depriving their sight of allies for 3.5s, while increasing his own Attack Speed by 10% and Movement Speed by 65% for 8s. During the night, the number of stingers stored won't decrease. (Dark Night Falls has no effect on Helcurt when used by an enemy).


SHADOW TRANSITION

Active

Helcurt teleports to the target location and deals 150 (+70% Total Physical ATK) points of Physical Damage to enemies within the area, silencing them for 1.5s. Using this skill after Dark Night Falls will also inflict an extra Slow Effect of 40% on enemies for 1.5s.


DEADLY STINGER

Passive: Each Basic Attack grants Helcurt one Deadly Poison Stinger. Up to 5 stingers can be stored. Effect lasts for 8 seconds, after which the number of stingers decrease over time. Active: Helcurt fire Deadly Poison Stingers forward, each dealing 250 (+100% Total Physical ATK) points of Physical Damage to enemies (Minions and Creeps only take 70% of potential damage) and slowing them by 8% (the effect stacks) for 3s.

Comments